Tuesday, June 26, 2012

Casual Gamer: Initial Thoughts on Skyrim

I recently started Skyrim. (Yeah, I know, I'm behind. Don't judge!) I'm not too far into it, and I'm still getting used to the controls, but so far, I like it.

What's my favorite thing? The crafting. I absolutely love the fact that I can tan the hides from animals I hunt and use the leather to make new armor and weapons. I also love that I can make jewelry at the forge as well.  I like playing with the alchemy table and mixing random things to see what I get. Everything I pick up in the world has a use, from the wild flowers along my path to the simple food items out of barrels and gardens.

And nerd that I am, I like the books. Not just the ones that let me learn spells or boost my skills, but the ones that give me hints about the histories of the world, too. I'm carrying too many of them right now while I eek out enough of a living to buy a house to store them in. But I can't bear to part with them.

I like the variety of weapons and how I can use a one-handed weapon and my magic. Of course, I love the character-building. I can spend forever just tweaking the details of my character. Scars? Heck, yeah!

It's a beautiful game, too. The little details like butterflies and fireflies make it feel more realistic...and aren't annoying like a certain bird call I once heard in a game. The whole game world so far is just fantastic. I can't wait to delve deeper into the story and see where the road takes me.

Thursday, June 21, 2012

Poetry: Anticipation

Thunder rumbles, sends a tingle along nerves as the charcoal-smeared sky promises action.
Blue-white voltage imprints the retina, veining the vision with darkness.

I wait, body vibrating with every ominous peal, for my heartbeat to match the staccato rhythm of the lightning,
for the trees to bend in the gale, bowing under its might like saplings,
wind howling through the battered leaves like the sound of lost souls.

I remember to breathe, the scent on the air sharp, fresh

the rain is coming.

Tuesday, June 12, 2012

Rambling of a Casual Gamer: Don't Make Me Throw Something

Ah, breaking the blog silence at last. Life likes to say, “Oh, you have a schedule? Let me fix that for you!” And then all my plans are dashed. But, here I am, and with a new game rant, to boot.

I just finished a certain game that shall remain nameless. And I got a good dose of game rage for my 75+ hours of gameplay.

Now, I know that not all games are going to have satisfying/happy endings, but this was just downright fit-inducing.  Because no matter what options I was given, the outcome was the same. Death. Bad guy laughing at me.

I defeated him.  At the high level my characters had obtained, it was ridiculously simple. At the end, I was given a choice, but the outcome of that choice ended up being the same no matter what. And that’s where I get mad.

I’ve become spoiled, I suppose, with other games where my choices count. So, maybe I make a bad choice and don’t get the best ending the first time. That’s okay. It gives the game replay value. Some allow me to be good, bad, or somewhere in between, and whatever I choose determines what skills/awards/event outcomes I receive. That’s cool, too. But don’t give me one path and a choice that doesn’t matter. Don’t make me do all this work just to have the bad guy use me as a pawn. That leaves me with an intense desire to throw something.

What are your thoughts? Talk to me in the comments!

Thursday, June 7, 2012

Poetry: Mental Gear Slip

heard a pop
felt the snap of
overloaded synapses
timed detonations
chemical combustions
one      after     another
along the borders of reason.

composure cracks
like glass;
he senses his skin’s transparency.
Everyone stares
at the busted cogs
slipping over missing teeth,
fried circuits and sizzling wires
everyone knows, everyone sees
the ripple   shudder     wheeze
in the engine of his sanity.