“Things Every Southern Woman Should Know How to Make”

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Alice clicked on the headline, mildly curious about what yet another stranger thought should be in her kitchen repertoire. Pictures of China plates mounded with crispy fried chicken, greens, cobbler, and a pile of biscuits a mile high flooded the screen, all set off with a pitcher of sweet tea beaded with condensation. The table was set; an apron draped off to the side next to a box labeled “Gramma’s Recipes” in fine calligraphy. She closed the browser and put away her tablet. She was born a Georgia peach, but she couldn’t make a cobbler to save her life. Did that mean she wasn’t southern? Or maybe just not “Southern.” For Alice, there was no recipe box full of family traditions. Her younger years were filled with rental homes in different states and her father’s voice coaxing her toward a text book rather than a cookbook. Metalworking and fabrication held more interest than learning to flambé or sauté. Did it make her less of a woman that her cooking skills consisted of fresh salads

Ramblings of a Gamer: Kingdom Hearts III Part 3: Final Rant

**** SPOILERS****



I have quite a few bones to pick with Kingdom Hearts III; I’ve already mentioned the POV fail and the overabundance of Disney, but there were a few other points that hit my editing nerve.

The dialogue tags were excruciating. There was no need throughout the game to keep naming all the characters when they were talking to them. It came off very awkward the first couple times, and was painful the longer I played.

The cut scenes were another problematic area. Don’t get me wrong; I absolutely love those little mini movies in my RPGs, but in KH3, there were so many that the gameplay was interrupted. Cut scenes are good for a reward after a long battle or to tell a part of the story that can’t be told in the gameplay, but too many can pull the player out of the game, which was the case for me.

Kairi got shafted in this game. She worked so hard to be a member of the team, and she doesn’t even get to use her skills. Instead of being the fully-fleshed out character she deserved to be, she was relegated to a plot device. I don’t know if her story got left on the cutting room floor or was never developed, but at this point in the game universe, she should’ve had a bigger part.

My final major issue was with the conflict resolution throughout the game. Too often, problems were resolved without any meaningful effort from Sora. For example, we were presented with restoring Roxas like it should be a goal to achieve, but in the end nothing Sora did directly assisted in that goal. Sora doesn’t even actively free Roxas’s heart from his. Any time Sora expressed doubt or worry, it was brushed off and never addressed again.

Overall, I think Square-Enix tried to resolve too many conflicts from too many stories instead of centering on the original tale about Sora, Rikku, and Kairi. The aftermath was a confusing tangle that lacked the solidarity to make this a great game. If the secret movie at the end is truly a glimpse into the next game, I hope that the writers are able to focus on the new plot rather than cover any remaining loose ends.  

And for the love of Bahamut, please rethink those theme park attacks.  

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